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Monster Hunter: Everything We Know About The Movie (So Far)

12 Cool Monster Hunter Movie Details Fans Will Care About - IGN

For both good and bad, the Monster Hunter movie looks a lot different from what fans were expecting. Here's what we know so far.

Video game movies may not have the best reception, but recent hits changed things for the better. Looking to continue this upward trend is live-action adaptation of the hit Capcom game franchise Monster Hunter, coming from the husband/wife team of director Paul W.S. Anderson and action star Milla Jovovich.

In more ways than the obvious, Monster Hunter is going to be a very different adaptation. The trailers showed fans just enough of this new vision, but not everything has been revealed. Assuming that no unforeseen circumstances occur, Monster Hunter is set to hit theaters soon.


American Soldiers Go To The Monster Hunter World

The most contentious revelation about Monster Hunter is its plot, which bears no resemblance to any game in the franchise. The movie will follow Capt. Natalie Artemis (Jovovich), a US Army Ranger whose unit stumbles upon a portal to the world of Monster Hunter. Canonically, the movie occurs after Monster Hunter: World.

Anderson’s logic for this is that a wholly original cast and story is the perfect gateway for audiences to the games’ world instead of using an established character. Time will tell if this was the right call or otherwise but as of this writing, the fanbase has been mockingly comparing the movie to lowbrow isekai anime.

The Monster Hunter Language May Be Used

The Monster Hunter games take place in a fantasy world filled with different races and creatures, so it makes sense that the humans living there would have their own unique language. While the trailers have yet to show someone speaking a full sentence using the in-game dialect, it wouldn’t be surprising if The Hunter (Tony Jaa) spoke this way.

So far, trailers showed The Hunter and Capt. Artemis struggling with their language barrier. The only things they understand are the monsters’ names and some simple gestures. The biggest hint at the language’s use was the trailer for Natalie’s in-game skin for Monster Hunter World: Iceborne, where Admiral (more on him later) approaches her while talking in the in-universe tongue.

Milla Jovovich Has An In-Game Skin

Capt. Artemis doesn’t appear anywhere in the games, but Capcom has seen fit to retroactively fix this. In the Artemis “Monster Hunter” Movie Quest two-part Event Quest that’s coming on December 4, 2020, Monster Hunter World: Iceborne players will get to play as Capt. Artemis. Not only will they receive exclusive movie tie-in items, but they’ll get to see how the movie and games connect.

This is a step up for Jovovich, as far as her video game movies go. Though she headlines the Resident Evil series as Alice, she never appeared in the games before or after the movies. Capt. Artemis’ DLC marks Jovovich’s video game debut.

Milla Jovovich Chose Capt. Artemis' Weapons

If you go to the comments section of any Monster Hunter trailer, it won’t be too hard to find jokes about Capt. Artemis’ poor choice of weapons and armor. One scene fans took notice of was Capt. Artemis using fiery Dual Blades against the fire-resistant Rathalos, which is a dumb in-game move, to put it nicely. Another was her charging into a boss battle wearing what looks like low-level armor.

These inconsistencies aren’t accidental; in fact, they were Jovovich’s choices. To help herself get in character, Jovovich picked weapons and armor that she used in-game. She grew a fondness for the Dual Blades, which she described as “beautiful” when used in combat. Also, she scored more kills when using them.

The Director Is A Big Monster Hunter Fan

Anderson is no stranger to video games, getting his start with Mortal Kombat before defining his career with Resident Evil. It should come as no surprise that Monster Hunter also happens to be one of his favorite games, and adapting it was one of his passion projects. As early as 2008, Anderson planned a Monster Hunter movie and pitched it many times. By 2016, Capcom finally agreed to let him helm the adaptation.

Anderson being a fan informed his different take on Monster Hunter, as he’s more interested in recapturing the excitement of the games while giving older fans something new yet familiar instead of just recreating cutscenes. When looking back at his previous video game works, Anderson says that Monster Hunter is the most invested he’s ever been.

And as always have a chilled day from the Viking

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